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On 3/1/24 13:47, Bald Eagle wrote:
> William F Pokorny <ano### [at] anonymousorg> wrote:
>
>> In yuqk, generally, I've been pushing the code toward more ways to paint
> shapes - often using other shapes.
>
> Check out:
>
https://developer.nvidia.com/gpugems/gpugems/part-iii-materials/chapter-20-texture-bombing
>
> Seems simple enough to do, and ought to be fast if implemented in source.
>
> - BW
>
Thanks for the pointer! Added it to my notes.
I think, maybe, Sam did something like this a long time ago in SDL. I
vaguely remember an image of tree leaves on the ground...?
Bill P.
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