POV-Ray : Newsgroups : povray.advanced-users : 3dwin: convert 3ds max 5 and maya 4.5 to povray 3.1/3.5 : Re: 3dwin: convert 3ds max 5 and maya 4.5 to povray 3.1/3.5 Server Time
28 Jul 2024 22:15:49 EDT (-0400)
  Re: 3dwin: convert 3ds max 5 and maya 4.5 to povray 3.1/3.5  
From: Stephen McAvoy
Date: 15 Sep 2003 09:03:16
Message: <64ebmvg4v1p04lc4ccr490sc8ajibgnrq7@4ax.com>
On Sun, 14 Sep 2003 23:51:09 EDT, "richardlbj" <ric### [at] yahoocom> wrote:

>
>There are 5 simple modeles and I included my results using the demo 3dwin.
>If you can convert them and send me the output POV files, I would
>appreciate it greatly. If it works well, I am going to register it.

Well Richard, mixed results. Converting directly to Povray INC files gave very
poor results. Only the Rhino had a workable mesh and its texture needed a lot of
work. Converting to OBJ files then using PoseRay was better but the Men and
Bishop did not convert properly. The best option was converting to 3DS files
(doesn't MAX have an option to export 3DS?) then using PoseRay to convert them
to Povray INC files. Even then I had to play with the Diffuse, Ambient and
Highlight colours, not a problem.
	As I said before I normally use 3DWin for it's batch properties then use
the textures from PoseRay, which is free. The converted files are zipped into a
4.6 Meg file and I've uploaded it to my Yahoo Briefcase. I have added your Yahoo
name richardlbj to the list of friends so you should be able to download it from
there. I think you need a Briefcase to do this. If you have any problems drop me
a line and we will work something out. 
http://uk.f1.pg.briefcase.yahoo.com/bc/mcavoys1/lst?.dir=/Graphics/Shared&.order=&.view=l&.src=bc&.done=http%3a//uk.f1.pg.briefcase.yahoo.com/

or

http://tinyurl.com/nedd

This is a short report. BTW since I use Moray there are UDO files in the zip but
you can ignore them. Example 
#include "men_moray.inc"
object { Men } 

Direct conversion from ASE to Povray INC files using 3DWin

Men:	3DWin does not convert properly; Texture index out of range in Mesh2
Rhino:	No texture.
Bones:	3DWin does not convert properly; Texture index out of range in Mesh2
Bishop:	3DWin does not convert properly; Texture index out of range in Mesh2
Apple:	3DWin does not convert properly; Texture index out of range in Mesh2

PoseRay
I converted all the ASE files to OBJ files with 3DWin  then converted them to
PovRay files with PoseRay

Rhino:	Adjusted the Diffuse, Ambient and Highlight colours.
Men:	Model does not have vertices or faces.
Bones:	OK
Bishop:	Model does not have vertices or faces.
Apple:	Adjusted the Diffuse, Ambient and Highlight colours.

I converted all the ASE files to 3DS files with 3DWin  then converted them to
PovRay files with PoseRay

Rhino:	OK.
Men:	Adjusted the Diffuse, Ambient and Highlight colours. No eyes in PoseRay
Bones:	OK
Bishop:	Adjusted the Diffuse, Ambient and Highlight colours
Apple:	Adjusted the Diffuse, Ambient and Highlight colours.


Regards
        Stephen


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.