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Am 19.06.2021 um 21:38 schrieb Mike Horvath:
> Would it work better if depth maps were an engine feature versus a bunch
> of tricks/hacks with pigments or fog?
No. It would just be simpler to set up (no tampering with textures,
pigments, fog and/or interiors) while at the same time potentially less
flexible.
(As a matter of fact, if I'm not mistaken older versions of POV-Ray
provided such a feature. At the very least MegaPOV did.)
The caveats I mentioned aren't necessarily problems, just things to be
mindful of, that might require modifications to the process if they
should happen to not exactly be what you need.
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