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On 5/20/2021 7:45 PM, Bald Eagle wrote:
> I have only made meshes (yes, and messes) not mesh2 objects. With regard to
> that, at first glance, it seems odd to me that given 3 vertices, a normal needs
> to be supplied and isn't simply calculated. But I guess there's involved stuff
> with directionality that needs to be unambiguously provided (at this point).
I suppose an author might want the normal to point somewhere different
than one might expect given the supplied vertices.
For instance, what if a smooth mesh meets another mesh that is at right
angles to it? You likely want the edge where they meet to be super
sharp, but an auto-calculated normal could be rounded or bumpy or whatever.
IIRC, I used a tool a long time ago that asked you to supply an
(arbitrary) cutoff value, at which point the auto-smoothing is turned off.
Mike
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