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On 25-1-2019 9:51, Thomas de Groot wrote:
> This scene comes close to the initial examples given. I still have
> trouble to get the reflection of the light to be broader to right and left.
>
Well, that last one is simple: change the finish roughness to a higher
value, e.g. 0.005 .
Also, build a pseudo orthographic scene:
camera {
location <0, 100, 0>
look_at <0, 0, 0>
direction z
right x*image_width/image_height
angle 54
}
light_source {
<0,0,0>
color rgb <1, 1, 1>*1
translate <0, 500, 0>
}
--
Thomas
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