POV-Ray : Newsgroups : povray.advanced-users : Radius of the sun : Re: Radius of the sun Server Time
10 May 2024 14:27:45 EDT (-0400)
  Re: Radius of the sun  
From: Mike Horvath
Date: 8 Sep 2016 03:50:10
Message: <57d11832$1@news.povray.org>
On 9/8/2016 2:54 AM, scott wrote:
>> Thanks! I found this thread that discusses the same sort of things:
>>
>>
http://news.povray.org/povray.binaries.images/thread/%3C51b18d7d%40news.povray.org%3E/
>>
>
> Yes I remember that very discussion :-)
>
> Something I worked out since then, is that a large part of the problem
> is the mismatch between the field-of-view of your image, and the FOV of
> the physical device you are viewing it on.
>
> On my desktop monitor I get an hFOV of about 35 degrees, I suspect if
> you render an image showing the sun with an hFOV to match, it will look
> a more realistic size.
>
> Note that in certain 3D games (especially car racing simulators) it is
> very important to get the virtual FOV to match your real life display,
> otherwise it messes up all your judgement of depth and perspective, the
> problem with the sun size "looking wrong" is just an extreme example of
> this.
>

For the actual renders I'm stuck at 90 degrees for the camera angles. 
It's the Web app that needs to be set to the correct FOV.

Mike


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