Am 29.07.2016 um 02:19 schrieb Bald Eagle:
>
> Is there a way to define a texture, and include that directly into a uv-mapped
> texture definition without going through the whole rendering to a file and then
> pulling the image back in for the uv-mapping?
Absolutely. It's as simple as adding the `uv_mapping` keyword to the
object. POV-Ray will take the XY plane of whatever texture you choose,
image-based or otherwise.
Post a reply to this message
|