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On 28/07/2016 8:19 PM, Bald Eagle wrote:
>...
> Is there a way to define a texture, and include that directly into a uv-mapped
> texture definition without going through the whole rendering to a file and then
> pulling the image back in for the uv-mapping?
>
> As always, thanks.
>
>
Snip from docs;
3.4.7.1.12.2 Function Image
pigment {
image_map {
function 10,10 {
pigment { checker 1,0 scale .5 }
}
}
Some uses include creating heightfields from procedural textures or
wrapping a slice of a 3d texture or function around a cylinder or
extrude it along an axis.
Stephen S
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