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On Fri, 17 Nov 2000 20:18:08 -0500, Chris Huff <chr### [at] maccom>
wrote:
>> Actually a proximity function for meshes wouldn't be that slow. Come
>> to think about it, you wouldn't need to trace any rays to find the
>> distance to the mesh at any point in space.
>
>It would be speedy compared to the current "shoot a bunch of samples"
>method, but compared to a sphere or box proximity function, it certainly
>would be slow.
LOL yeah. Still, with the current octree optimisation of meshes, it
could be significantly sped up. I'll think about it.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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