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> hi all,
> new poster here.
> i work on a variety of platforms and have found the need to convert a discrete
> number of data sets to stl file format. i have done a decent amount of research
> on this but i am afraid it is beyond my technical capacity at the moment.
> is there anyone on the forum that may be able to do this for me as a favor or
> alternatively to do consult via a skype session to get me set up to do this
> myself?
> perhaps both?
> thanks in advance,
> j
>
>
Except for mesh/mesh2 objects, all objects in POV-Ray are purely
mathematical entities. A sphere, for example, is an object whose surface
is located at a given radius from a center.
Another difference from most modelers and rendereds that use UV maping,
is that the textures are defined in 3D space and you can see the objects
as been carved out of a texture. UV maping IS supported, but only for a
few objects, like mesh.
Apparently, the stl format use some mesh representation of your objects.
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