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Call me dense
(ok, you're dense - ed)
but why not use a box for the room object? If placing the
camera inside the box, add the inverse keyword to the box.
It will render faster than six planes.
consider this macro, which is passed the offsets of the walls
and a texture:
#macro do_room(left_offset, right_offset, floor_offset, ceiling_offset,
near_offset, far_offset, room_texture)
box {
<left_offset, floor_offset, near_offset>,
<right_offset, ceiling_offset, far_offset>
texture { room_texture }
}
#end
Pete
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