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> I think if I consider the pseudorandom numbers as simply a library of selctable
> one-dimensional arrays, it will be less confusing than "Hey, I need a 'random'
> number" - because they're NOT.
I think (I could be wrong) but it's better to think of it as just one
huge one-dimensional circular array (that wraps back to the start once
you get to the end). The different seeds will just get you started at
different points in the array.
> I was also considering defining an object such as an image_map of noise, or a
> cloud, and then just grabbing a pixel value, though I don't know if adding
> layers of convolution get me anything better than declaring the seed value for
> each frame with the clock value... #declare RanDUMB_Number = seed (clock)
Using "frame_number" rather than "clock" would be better, as AFAIK the
seed function takes the integer part only.
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