On Mon, 10 Jun 2002 21:15:08 -0400, "David Wallace" <dar### [at] earthlink net>
wrote:
> > At least three:
> >
> > 1. use patterns instead of pigments.gray for functions
> > 2. use scale keyword in pattern instead scaling coordinates for function
> > 3. if possible code function directly inside isosurface to avoid referencing
>
> I managed to implement points 1 and 2.... no noticeable effect.
> #3 doesn't make for readable code.
I just fiinished test with 5 passes:
- not optimized scene
- pattern instead of pigment
- scale instead of multiplications
- functions inlined completly and directly in isosurface
- all optimizations together
and difference was ~0.2% which can be just task priority issue. I think none
of my advices is valid for current release. There must be nice optimizations.
ABX
Post a reply to this message
|