POV-Ray : Newsgroups : povray.advanced-users : I don't like limits :-( : Re: I don't like limits :-( Server Time
29 Jul 2024 10:22:37 EDT (-0400)
  Re: I don't like limits :-(  
From:
Date: 11 Jun 2002 02:10:01
Message: <4m4bgu0moo6kr0vddqvp0bq1vmck6h10u1@4ax.com>
On Mon, 10 Jun 2002 21:15:08 -0400, "David Wallace" <dar### [at] earthlinknet>
wrote:
> > At least three:
> >
> > 1. use patterns instead of pigments.gray for functions
> > 2. use scale keyword in pattern instead scaling coordinates for function
> > 3. if possible code function directly inside isosurface to avoid referencing
>
> I managed to implement points 1 and 2.... no noticeable effect.
> #3 doesn't make for readable code.

I just fiinished test with 5 passes:
- not optimized scene
- pattern instead of pigment
- scale instead of multiplications
- functions inlined completly and directly in isosurface
- all optimizations together
and difference was ~0.2% which can be just task priority issue. I think none
of my advices is valid for current release. There must be nice optimizations.

ABX


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