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Tek wrote:
> Actually as far as "shading" goes pov's pretty lame. e.g. conserve_energy
> only works on transparent things, which means if you want realistic
> gloss-paint you need a layered texture, and pov won't let you layer over
> patterned textures... Seriously these kind of restrictions have no place in
> a shader style language. In fact the whole syntax of the finish statement
> means you have to bend over backwards to do anything clever (like
> anisotropic shading, never mind BRDFs). Uh... oops looks like you touched a
> nerve... :)
Hehe, yeah, after a couple of courses at my university I was thinking
the same thing. BRDFs, better layering etc would really be handy and to
current standards. Then again, there are always some that implement new
stuff, and in the recent years advances were rather fast-paced. People
like to use the new stuff, but there aren't that many able to understand
how they really work, let alone properly implement them into a versatile
and powerful environment such as POV-Ray (and no, I don't want half-a**
implementations like in Maya, where stuff crashes all the time). In some
regard, there's also the overhead to be considered: we all know how
radiosity and photons can start crawling with enough samples, simply
because a raytracer has to raytrace and there aren't as many quick,
GPU-accelerated approaches on that sector...
Personally, I think that once POV-Ray would allow for multi-pass
rendering (e.g. with switches for lights on certain passes, object
on/off etc), people would be able to work around a lot of issues simply
by rendering a couple dozen passes, e.g. to simulate various
light-samples and later on, composite them. That's how I actually
achieve quite a few effects anyways: rendering the scene once or twice
and using the results to enhance the image (e.g. bloom or glares). I
don't like how it's a a crude approach and people using different
software might get different results.
> But the fact that you can describe objects using a language, so you have
> loops and conditionals and stuff, is just awesome.
Total agreement on that.
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
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