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"nemesis" <nam### [at] gmail com> wrote in message
news:web.4542165a843eb1b63976a8750@news.povray.org...
>I love the povray SDL! It is the most succint and natural "shading"
> language out there,
Actually as far as "shading" goes pov's pretty lame. e.g. conserve_energy
only works on transparent things, which means if you want realistic
gloss-paint you need a layered texture, and pov won't let you layer over
patterned textures... Seriously these kind of restrictions have no place in
a shader style language. In fact the whole syntax of the finish statement
means you have to bend over backwards to do anything clever (like
anisotropic shading, never mind BRDFs). Uh... oops looks like you touched a
nerve... :)
But the fact that you can describe objects using a language, so you have
loops and conditionals and stuff, is just awesome.
--
Tek
http://evilsuperbrain.com
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