POV-Ray : Newsgroups : povray.advanced-users : Modelling with pov-ray? : Re: Modelling with pov-ray? Server Time
1 Sep 2024 18:17:02 EDT (-0400)
  Re: Modelling with pov-ray?  
From: Tek
Date: 28 Oct 2006 05:12:01
Message: <45431ee1$1@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote in message 
news:web.4542165a843eb1b63976a8750@news.povray.org...
>I love the povray SDL!  It is the most succint and natural "shading"
> language out there,

Actually as far as "shading" goes pov's pretty lame. e.g. conserve_energy 
only works on transparent things, which means if you want realistic 
gloss-paint you need a layered texture, and pov won't let you layer over 
patterned textures... Seriously these kind of restrictions have no place in 
a shader style language. In fact the whole syntax of the finish statement 
means you have to bend over backwards to do anything clever (like 
anisotropic shading, never mind BRDFs). Uh... oops looks like you touched a 
nerve... :)

But the fact that you can describe objects using a language, so you have 
loops and conditionals and stuff, is just awesome.

-- 
Tek
http://evilsuperbrain.com


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