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Personally I tend to use whatever's "best" for the job, though with a very
heavy bias towards povray since I have far superior skills with that
compared to conventional modellers. Generally I use isosurfaces for complex
organic shapes that have largely random shapes, and Daz studio for more
specific organic forms like people, CSG for simple man-made objects, and
modelling programs for anything complex & man-made.
Generally if I can see a way to get it looking good enough in povray I'll do
it that way. But pov-people are beyond my abilities (though I have seen it
done).
--
Tek
http://evilsuperbrain.com
"aaglo" <aag### [at] jippii fi> wrote in message
news:web.452ccd72e12f347a2ae40bf50@news.povray.org...
> Hi!
> I'm not sure if this is the correct location, but I'll ask anyway.
>
> I've seen a lot of beautiful pictures rendered with pov-ray, and some
> extremely terrific ones in the hall of fame-galleries. My question
> considers the complex and beautiful models out there: do people model them
> "from scratch" with pov-ray text editor, or do people use some other
> modelling programs or models imported from exteral sources?
>
> I've done myself quite a lot of modelling, rendering & animating with
> pov-ray, but I've never used any modelling programs or pre-made models
> (you
> can see my work via the link in my signature).
>
> Cheers,
> aaglo
>
> My civ3-units - modelled and animated with pov-ray:
> http://forums.civfanatics.com/showpost.php?p=2036938&postcount=4
>
>
>
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