>>Anybody wanna take a guess why this is happening? I just want the
>>function to change slightly each frame...
>
>
> This works:
>
> #declare F = frame_number;
> ...
> pigment {function {f_bozo(x, y + F, z)}}
Interesting...
Oh well, thanks for that!
(I imagine if you dig through the innards of the parser there's probably
a perfectly good reason why it does this. LOL!)
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