> #declare O = object {with surface normal = +y};
> #declare K = <what you want the surface normal to become>;
>
> object
> {
> O
>
> rotate x*atan2(K.y, K.z)
> rotate z*atan2(K.x, K.y)
> }
Hang it all... that doesn't actually work at all! >_<
My brain hurts...
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