POV-Ray : Newsgroups : povray.advanced-users : Simple one : Simple one Server Time
28 Jul 2024 10:27:28 EDT (-0400)
  Simple one  
From: Orchid XP v2
Date: 11 Mar 2006 15:54:40
Message: <44133910@news.povray.org>
OK, this is going to take somebody about 3 seconds to answer I would 
think...

I have an object who's surface normal is +Y. I need to rotate it in such 
a way that its surface normal becomes equal to a user-supplied vector. 
How do I figure out the necessary angles?


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