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On the off-chance anyone's still reading this thread, I answered my own
question today. It is possible to run post processing on an aborted render,
but you need to do some nasty trickery, here's what I did:
1/ Before aborting, I copied the *.ppd files that post processing creates.
2/ In a different folder I created a new scene file with the same name that
contained just the post processing section of my scene.
3/ Rendered that scene and paused it just before megapov started the
post-processing phase.
4/ Replaced the ppd files it had just made with the ones from the original
aborted render.
5/ Unpaused, and it ran post processing on my original image!
Now, step 3 can't be timed perfectly so I ended up getting a bit of my empty
scene at the bottom, but that's fine for my aborted render since I only had
the top half of that one.
Way more work than it should be, I think the moral is: render to a 48-bit
intermediate images and run post processing seperately...
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:43fad463@news.povray.org...
>I have a problem, I want to render a scene on 2 different machines, but I'm
>using megapov's post-processing. The idea would be I render the scene
>normally on the first machine and upside down on the second machine, then
>stop it when there's a decent overlap, but megapov's post processing won't
>run if I stop the render!
>
> So, does anyone know of a way to persuade megapov's post processing to run
> on a partial render? Or alternatively to make it operate on a previously
> rendered image? I notice it saves some files in the directory, so can I
> tell it to read them back in?
>
> Apologies if the answer to this is in the docs, but I'm too busy trying to
> finish my IRTC entry to go look it up!
>
> --
> Tek
> http://evilsuperbrain.com
>
>
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