POV-Ray : Newsgroups : povray.advanced-users : Following an isosurface (sphere) : Re: Following an isosurface (sphere) Server Time
28 Jul 2024 10:21:03 EDT (-0400)
  Re: Following an isosurface (sphere)  
From: Skip Talbot
Date: 4 Feb 2006 18:47:52
Message: <43e53d28$1@news.povray.org>
How about using the trace function to build a natural spline.  Define 
your path spline, and then run trace every few units (the more units the 
smoother the spline) to determine the height of the spline points.  You 
should get a nice smooth, flowing path.  You'll probably want to test 
for height maxes in the terrain to prevent from hitting sharp peaks.

Skip


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