raynmune thelord wrote:
> HELLO. i am late but i am here.
>
> the idea of an POV-XML, i think is to take control of the scene for
> multiples reasons, enginering aplications, etc. Of course the pov syntax
> will be the same for every one. Why not think about an universal language
> for the 3d world like X3D. I never saw the x3d specification but the
> philosophy i think is ok.
>
>
It should be no problem to write a xsl transformation that makes
POV-Ray code out of some xml scene description.
Post a reply to this message
|