Does POV-Ray properly render internal reflactions? I can't seem to get it
to. I'm trying to set up a light pipe that should be near TIR (total
internal reflaction). What I've tried so far is to wrap the pipe with a
mirror, but that isn't quite the correct to do this.
Ideally, the surface smoothness would affect the internal reflections so I
could correctly model what happens on a scuffed or scratched surface.
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