POV-Ray : Newsgroups : povray.advanced-users : coordinates simplified SCRIPT ? : Re: coordinates simplified SCRIPT ? Server Time
28 Jul 2024 12:23:47 EDT (-0400)
  Re: coordinates simplified SCRIPT ?  
From: Alain
Date: 22 Jan 2006 10:14:24
Message: <43d3a150$1@news.povray.org>
stu nous apporta ses lumieres en ce 21/01/2006 16:52:
> Alain <ele### [at] netscapenet> wrote:
> 
>>stu nous apporta ses lumieres en ce 20/01/2006 16:22:
>>
>>
>>Camera, light(s) and objects all use the same coordinates.
>>Translations are deltas between the original location and the desired location.
>>Rotations are around the origin <0,0,0> and expressed in degrees around the 3 axis.
Positive been
>>anti-clockwise when looking toward the positive direction of the corresponding axis
(lefthanded
>>system, just like my maths profs taught me)
>>+X = right
>>+Y = UP
>>+Z = AWAY
>>
>>--
>>Alain
>>-------------------------------------------------
>>Don't take life too seriously, you won't get out alive.
> 
> 
> 
> +++  Another replier agreeing with what I'd like to have, but dont :)
> Yes... x/right y/up z/deep  is how I learned it also... going by
> this produces very unpredicatable results with my currently installed
> POV however.  Thanks for your reply.  I'd say I'll look carefully
> at this, but after a dozen or more scripts, all with this same,
> I'd long accepted it was how the POV worked... maybe I've got a
> rare buggy version ?
> 
> 
> 
Please, post a sample scene showing your problem.
Post in povray.binaries.scene-files

-- 
Alain
-------------------------------------------------
Calvinism: Shit happens because you don't work.


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