|
![](/i/fill.gif) |
stu nous apporta ses lumieres en ce 20/01/2006 16:22:
> + It's been a while since I used POV...
> I've always found it enjoyable, and worked
> through any inconsistencies encountered...
> but now, on starting to use it again, Im
> wondering if somebody hasn't already come
> up with a plugin or script to allow ALL
> the coordinates to be entered in the same
> basic mode ?
>
> As it is, one system is required for
> object point locations... another for moving
> objects... another for camera or lights...
> as I say, all this becomes obvious after a
> test render - but wouldn't it simplify matters
> to use ONE coordinate system ? Maybe not...
> I could see putting the CAMERA in another
> quadrant, for example... comments... suggestions ?
>
>
Camera, light(s) and objects all use the same coordinates.
Translations are deltas between the original location and the desired location.
Rotations are around the origin <0,0,0> and expressed in degrees around the 3 axis.
Positive been
anti-clockwise when looking toward the positive direction of the corresponding axis
(lefthanded
system, just like my maths profs taught me)
+X = right
+Y = UP
+Z = AWAY
--
Alain
-------------------------------------------------
Don't take life too seriously, you won't get out alive.
Post a reply to this message
|
![](/i/fill.gif) |