|
|
stu wrote:
> + It's been a while since I used POV...
> I've always found it enjoyable, and worked
> through any inconsistencies encountered...
> but now, on starting to use it again, Im
> wondering if somebody hasn't already come
> up with a plugin or script to allow ALL
> the coordinates to be entered in the same
> basic mode ?
>
> As it is, one system is required for
> object point locations... another for moving
> objects... another for camera or lights...
> as I say, all this becomes obvious after a
> test render - but wouldn't it simplify matters
> to use ONE coordinate system ? Maybe not...
> I could see putting the CAMERA in another
> quadrant, for example... comments... suggestions ?
Sorry, I'm not able to make much sense of what you are saying here.
As far as I know POV-Ray has only one 3 dimensional coordinate system.
This system is global. It is used for objects, cameras, light sources
and most other places IIRC.
(One could argue that another 3 dimenensional coordinate system is used
for specifying colors, but I don't think that this makes the other
system inconsistent.)
If you are sure that you have not misunderstood the POV-Ray manual
(and/or the difference between point- and vector-coordinates), could you
then show an example of what you find inconsistent ?
Btw.: I hope that you are aware that most places (except inside
functions) you are free to choose if you want to write 3D-coordinates
like this: <10, -3, 0> or like this: (10*x-3*y).
--
Tor Olav
http://subcube.com
Post a reply to this message
|
|