POV-Ray : Newsgroups : povray.advanced-users : coordinates simplified SCRIPT ? : Re: coordinates simplified SCRIPT ? Server Time
28 Jul 2024 12:32:24 EDT (-0400)
  Re: coordinates simplified SCRIPT ?  
From: Tor Olav Kristensen
Date: 20 Jan 2006 17:17:34
Message: <43d1617e$1@news.povray.org>
stu wrote:
> +   It's been a while since I used POV...
> I've always found it enjoyable, and worked
> through any inconsistencies encountered...
> but now, on starting to use it again, Im
> wondering if somebody hasn't already come
> up with a plugin or script to allow ALL
> the coordinates to be entered in the same
> basic mode ?
> 
>      As it is, one system is required for
> object point locations... another for moving
> objects... another for camera or lights...
> as I say, all this becomes obvious after a
> test render - but wouldn't it simplify matters
> to use ONE coordinate system ?  Maybe not...
> I could see putting the CAMERA in another
> quadrant, for example... comments... suggestions ?

Sorry, I'm not able to make much sense of what you are saying here.

As far as I know POV-Ray has only one 3 dimensional coordinate system. 
This system is global. It is used for objects, cameras, light sources 
and most other places IIRC.

(One could argue that another 3 dimenensional coordinate system is used 
for specifying colors, but I don't think that this makes the other 
system inconsistent.)

If you are sure that you have not misunderstood the POV-Ray manual 
(and/or the difference between point- and vector-coordinates), could you 
then show an example of what you find inconsistent ?

Btw.: I hope that you are aware that most places (except inside 
functions) you are free to choose if you want to write 3D-coordinates 
like this: <10, -3, 0> or like this: (10*x-3*y).

-- 
Tor Olav
http://subcube.com


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