POV-Ray : Newsgroups : povray.advanced-users : AI for Povray? : Re: AI for Povray... Simulations, too Server Time
28 Jul 2024 18:26:56 EDT (-0400)
  Re: AI for Povray... Simulations, too  
From: David Wallace
Date: 9 Jan 2006 13:47:14
Message: <43c2afb2$1@news.povray.org>
Mike wrote:
> Does anyone know of a good website or resources/artists/individuals who have
> explored AI in conjunction w/povray? I'm wondering if its possible to
> create an animation using a traditional A* algorithm in povray?
> 
> Any information is GREATLY appreciated :-)
> 
> -mike
> 
> 
I am more concerned with simulations, and trajectory calculations in particular. 
  Testing for impact with a height field defined by an image is very slow in 
POV-Ray, and I don't know how to mimic the trace function in a compiled language 
(yet).

This is useful even for stills, calculating the positions of launched particles. 
  Better yet, you could create splines that map time to position and use them 
for animation purposes.

This just might be the ultimate answer to the AI problem, too.  Write an A* 
program in another language, store the resulting paths in splines for each 
object, then have your animation pluck positions from the splines for the 
animations.

--------------
David Wallace
TenArbor Consulting
"Just In Time Cash"
www.tenarbor.com
1-866-572-CASH


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