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"dinos" <din### [at] freemailgr> wrote in message
news:web.437a2948bf4e4aff2ec3938e0@news.povray.org...
> Dear All,
> I'm a brand new user of pov ray and I'm faced with two problems
> 1) I try to make a zig zag animation by traversing a scene using a clock
> and
> a while loop but the results are a bit frustrating. Its probably that I'm
> doing something wrong here or there is a more convenient way to to do so
> as an example I try to produce a number of frames for each row and restart
> the same operation again some pixels down the initial starting point and
> continue traversing the whole scene.
> -------------->
> |
> |
> |
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> --------------> etc
> 2) I was wandering if I can define a camera window in order to render a
> part
> of the whole scene of predefined size.
>
> I would be grateful in any ideas
>
> Thanks a lot
> dinos
>
>
>
Hi,
1) It's not totally clear to me from your question, what it is exactly that
you are trying to do. Also you've not described the results your getting
that you find frustrating. One guess would be that you may be defining no
frames in between the end of one row and the beginning of the next row,
which would make the animation difficult for the eye to follow and would
result in a very jumpy animation. If this is the problem, you could try
adding a small number of frames on the diagonal line returning the camera to
the start of the next row. For example, if you have 20 frames following a
horizontal course from left to right, you could try 4 frames on the inclined
path back to the start of the next row. If you're defining an animation
loop, then add a few on the diagonal back from bottom right to top left as
well.
2) Once again, I'm not quite sure what you are asking, You can adjust the
resolution of the camera window (in the Windows version you can use the
'preset render options' pull-down towards the top left of the screen) and
you can move the camera closer to the obect to render less of the scene.
Also, in the Windows version, once you've rendered a scene once, you can
select a rectangle using the mouse in the render window to just render that
portion of the scene.
I see you had a go at posting these question before in the animations group,
but I don't see any responses there. It would have probably been more
productive to have posted your animation (or a part of it) along with the
question, so that people could see the sort of problems you were trying to
fix. The second question would probably have got a better response in the
povray.newusers newsgroup. Either way, posting a question on the 'advanced'
newsgroup and starting it with "I'm a brand new user of POV-Ray" is not the
best way to make friends and influence people.
Regards,
Chris B.
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