POV-Ray : Newsgroups : povray.advanced-users : Pov Zig Zag animation and rendering window : Re: Pov Zig Zag animation and rendering window Server Time
28 Jul 2024 12:29:42 EDT (-0400)
  Re: Pov Zig Zag animation and rendering window  
From: Chris B
Date: 15 Nov 2005 18:46:15
Message: <437a7347@news.povray.org>
"dinos" <din### [at] freemailgr> wrote in message 
news:web.437a2948bf4e4aff2ec3938e0@news.povray.org...
> Dear All,
>   I'm a brand new user of pov ray and I'm faced with two problems
> 1) I try to make a zig zag animation by traversing a scene using a clock 
> and
> a while loop but the results are a bit frustrating. Its probably that I'm
> doing something wrong here or there is a more convenient way to to do so
> as an example I try to produce a number of frames for each row and restart
> the same operation again some pixels down the initial starting point and
> continue traversing the whole scene.
>                  -------------->
>                                |
>                             |
>                          |
>                       |
>                    |
>                  |
>                  --------------> etc
> 2) I was wandering if I can define a camera window in order to render a 
> part
> of the whole scene of predefined size.
>
> I would be grateful in any ideas
>
> Thanks a lot
> dinos
>
>
>

Hi,

1) It's not totally clear to me from your question, what it is exactly that 
you are trying to do. Also you've not described the results your getting 
that you find frustrating. One guess would be that you may be defining no 
frames in between the end of one row and the beginning of the next row, 
which would make the animation difficult for the eye to follow and would 
result in a very jumpy animation. If this is the problem, you could try 
adding a small number of frames on the diagonal line returning the camera to 
the start of the next row. For example, if you have 20 frames following a 
horizontal course from left to right, you could try 4 frames on the inclined 
path back to the start of the next row. If you're defining an animation 
loop, then add a few on the diagonal back from bottom right to top left as 
well.

2) Once again, I'm not quite sure what you are asking, You can adjust the 
resolution of the camera window (in the Windows version you can use the 
'preset render options' pull-down towards the top left of the screen) and 
you can move the camera closer to the obect to render less of the scene. 
Also, in the Windows version, once you've rendered a scene once, you can 
select a rectangle using the mouse in the render window to just render that 
portion of the scene.

I see you had a go at posting these question before in the animations group, 
but I don't see any responses there. It would have probably been more 
productive to have posted your animation (or a part of it) along with the 
question, so that people could see the sort of problems you were trying to 
fix. The second question would probably have got a better response in the 
povray.newusers newsgroup. Either way, posting a question on the 'advanced' 
newsgroup and starting it with "I'm a brand new user of POV-Ray" is not the 
best way to make friends and influence people.

Regards,
Chris B.


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