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"Alain" <ele### [at] netscape net> wrote in message
news:436402cb$1@news.povray.org...
> Maybe what you need: use photons in the near part and caustics farther
> away. Maybe using a light_group for the farther part to fill up any
> ramaining gap.
> The part that receive the caustics may be lowered a little to hide a dark
> band. May not be possible, or very dificult to properly do.
> The transition won't be perfect, but the refraction of the vewing rays can
> make that hard to distinguish. Some judiciously projected shadows can also
> somewhat hide the transition.
> With your option 2, close by area: high quality photons, middle range with
> low quality photons, far area use caustics.
Very good suggestions, thank you. I've also thought of another idea: I could
use an area light to soften the artefacts, then the refraction should hide
that well enough.
I'll have a play with these ideas and see what works.
--
Tek
http://evilsuperbrain.com
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