> I still end up with the same shading problem.
I discovered myself at one point that, if a smooth triangle has all three
normals the same, POV-Ray ignores them and uses the triangle's actual normal
instead. A bug? Design flaw? Who knows.
You can fix the problem, I think, by very slightly changing one of the
normals:
smooth_triangle { P1, N, P2, N, P3, N + <0,0,.000001>}
- Slime
[ http://www.slimeland.com/ ]