> raise light source brightness and adjust material properties accordingly
> and you will get higher contrast radiosity results. A washed-out
> appearance is often a result of using unrealistically low lighting levels.
You mean like raise light_sources intensity (e.g. rgb*2) and lower the
values of the materials (like rgb*0.5)? The main light_source I'm using is
set to rgb 3, but maybe I have to raise it a little more and lower the
values of the other materials. Maybe lowering the diffuse-value would
suffice... I'll experiment. Thanks for the suggestions.
> Note it is of course often more convenient to render to a plain, not
> adjusted image and do the post processing afterwards.
Yeah. I had been thinking about using POV-Ray itself to script a small set
of macros which'll load an image and fiddle with the contrast and stuff
using functions and such. But I like a more direct solution better.
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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