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Tim Nikias wrote:
>
> My main trouble lies within the radiosity itself, though smooth enough, I'd
> like darker shadows, but simply lowering brightness will also turn the
> bright areas darker.
raise light source brightness and adjust material properties accordingly
and you will get higher contrast radiosity results. A washed-out
appearance is often a result of using unrealistically low lighting levels.
> Anyways, suggestions or techniques (using the current "standard" POV-Ray,
> not some patch-version) are welcome. :-)
:-)
Obviously you can do that with MegaPOV's post processing patch. For
simple brightness/contrast adjustments you can also use the tone mapping
patch (see macro Brightness_Contrast() in tone_mapping.inc - much faster
than with the post processing feature).
Note it is of course often more convenient to render to a plain, not
adjusted image and do the post processing afterwards.
--
Christoph Hormann
http://www.tu-bs.de/~y0013390/
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