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Orchid XP v2 wrote:
> There comes a time in every POVer's lifetime when they have to know...
>
> I've Googled, I've visited Mathworld and I've checked out Wikipedia.
> (That last one actually made sense, impressively.) So I now know what
> RK4 *is*... and roughly how it works... but... Integral calculus isn't
> my strong point. (I'm much better at differential calculus.) The
> notation confuses me. Plus, the equations of motion usually aren't
> first-order.
>
> So, I'm *sure* this is in a VFAQ _somewhere_... anybody have an
> explanation for how you do physics simulations with this thing?
Download this:
http://www.gaffer.org/downloads/GamePhysics.zip
and read "integration.rtf".
He uses C++ in the example code, but you should be able to work out.
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