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Orchid XP v2 wrote:
>> Diffusers :- I've tried POVRAY 3.6 and having an interior with various
>> scattering parameters....but can't get close to what happens when light
>> hits a real world piece of opaque plastic......any help in this in
>> particular would be much appreciated. If I can get this right, I can
>> simplify my LED models.
>
>
> Hmm... you're gonna have fun with this! POV-Ray doesn't really *scatter*
> light when it hits scattering media. That particular media just "shows
> up" when light hits it; the light itself is attenuated, but it sure
> isn't "scattered" in any meaningful way. AFAIK, not a way to simulate
> this accurately either...
>
> POV-Ray is really designed for building nice-looking pictures. Is
> doesn't do "physically correct" quite so well... Still, maybe somebody
> else here can come up with something...?
Give the lit LED a high ambient value and use basic radiosity (recursion level
1, count 30, error_bound 0.5, etc.) Pigment is a solid rgbf<1,0,0,0.65> (play
with other hues to taste). Check the radiosity tutorial for an example of the
effect.
--------------
David Wallace
TenArbor Consulting
"Just In Time Cash"
www.tenarbor.com
1-866-572-CASH
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