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> Diffusers :- I've tried POVRAY 3.6 and having an interior with various
> scattering parameters....but can't get close to what happens when light
> hits a real world piece of opaque plastic......any help in this in
> particular would be much appreciated. If I can get this right, I can
> simplify my LED models.
Hmm... you're gonna have fun with this! POV-Ray doesn't really *scatter*
light when it hits scattering media. That particular media just "shows
up" when light hits it; the light itself is attenuated, but it sure
isn't "scattered" in any meaningful way. AFAIK, not a way to simulate
this accurately either...
POV-Ray is really designed for building nice-looking pictures. Is
doesn't do "physically correct" quite so well... Still, maybe somebody
else here can come up with something...?
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