Tim Nikias wrote:
>>Will you be starting from a square grid and start subdividing or will
>>you start from a hexagonal grid?
>
>
> Square-Grid. The triangulation uses the nearest-neighbour approach to decide
> how the quad is split into triangles. Why?
>
Because it might be more realistic if you do all the computations in
a triangular grid to begin with. Otherwise you have artifacts that
come from the square grid _and_ from the triangulation afterwards.
That all depends also of course on the algorithm used.
Hmm, did I say hexagonal grid? I meant of course a triangular grid with
equilateral triangles or equivalently a regular one with six neighbours
each.
Post a reply to this message
|