POV-Ray : Newsgroups : povray.advanced-users : Grid Interpolation? : Re: Grid Interpolation? Server Time
28 Jul 2024 14:21:19 EDT (-0400)
  Re: Grid Interpolation?  
From: andrel
Date: 17 Apr 2005 12:02:25
Message: <42628807.9080701@hotmail.com>
Tim Nikias wrote:
>>An internal representation where at every node you record the x,y and z
>>position plus the derivatives in the u and v direction plus the second
>>derivative in the uv direction (a set that can be used to create a
>>smooth surface using Hermite polynomials) can uniquely be converted to a
>>smooth bicubic patch. I only mention this because it might be a more
>>natural set of parameters to work with during computation.
> 
> 
> Hm, you're right. Question is if the added complexity is worth the effort.
> Simply adding the nodes along the edges first, then accessing the various
> finished nodes to average the inner nodes doesn't look that complicated to
> me.
> 
> But I'm actually getting in favor of subdividing the triangles, looks
> somewhat easier to me. :-)
> 
Will you be starting from a square grid and start subdividing or will
you start from a hexagonal grid?


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