> here is my example rewritten with mesh2: same result!
Oh, ok. You're doing the same thing:
object {
mesh {
(mesh data)
}
texture {...}
}
You should be doing this:
mesh {
(mesh data)
uv_mapping
texture {...}
}
When you're UV-Mapping an object, the texture must be on the very object
being UV-mapped or else it can't be evaluated properly. I'm not sure why
POV-Ray even lets you get away with the former.
Note that you have to add the uv_mapping keyword to the mesh itself and not
the pigment; I'm not sure why this is, and it does seem contrary to what
"3.5.7 UV Mapping" suggests. Maybe someone else can step in and explain
this...
- Slime
[ http://www.slimeland.com/ ]
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