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> max_trace_level makes no difference in this case.
>
> consider this example:
Yeah, you're right (tested with my own transparent PNG). The problem doesn't
happen if you remove the uv_mapping keyword.
I also get some weird results trying to rotate the polygon when uv_mapping
is there.
Oh, according to "3.5.7.1 Supported Objects" in the docs, uv_mapping isn't
supported for polygons. And if it *did* work for a polygon, you'd probably
have to put the texture block inside the polygon object instead of inside an
object{} wrapper. Do you really even need it for a polygon (which is 2D)?
What are you trying to do?
- Slime
[ http://www.slimeland.com/ ]
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