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> > How large is the mesh? If you knew which triangle you hit, then you
> > could just interpolate between that corner's uv vectors. I'm guessing
> > the mesh is too big to accomplish this in reasonable time.
>
> Not only is this what you could do, it is the only thing you can do ifaik
Well, that's a little too much work for POV-internal parsing, eh? Especially
with a multi-thousand-triangle mesh... But thanks anyway!
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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