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I'm currently trying to get a sphere sweep approximation of my
signiature and for some reason the object produced is full of tiny holes.
I've looked at all the info about self-shadowing and tolerance but no
matter how I set the tolerance, the sweep looks like it's
disintegrating. Besides, this isn't self shadowing as far as I can tell,
the missing parts aren't just dark, they're transparent.
//This is the code I'm working with
global_settings{assumed_gamma 1.2}
camera {orthographic location<0,0,-5> look_at<0,0,0>}
light_source{<0,0,-30> color rgb 2}
sphere_sweep {
b_spline
10
<-1.5,1,0>,0.03
<0,1,0>,0.03
<1,1,0>,0.03
<1.4,1.2,0>,0.03
<1.2,1.4,0>,0.03
<1,1.2,0>,0.03
<1,-1,0>,0.03
<1.03,-1.03,0>,0.03
<1.06,0,0>,0.03
<2,0,0>,0.03
//tolerance 1.0e-6
pigment{color rgb <1,0,0>}
finish{phong 1}
translate<-2,0,0>
}
//end code fragment
Any ideas?
-Pete
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