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wade <web### [at] aproximation org> wrote:
> I am trying to get my blob to behave like cell walls: where the surface is
> parellel to the plane of projection the wall looks pritty much clear and as
> the wall bends towards perpendicular to the plane of projection the wall
> becomes more opaque. I don't know if I'm being clear. Glass is simmilar.
What happens with glass is that they reflect more light at shallow
angles. If you look at a window directly from the front, the amount of
reflection is very small and mostly you see through. If you look at the
window from a very small angle, you see mostly the reflection (of course
this effect can be accentuated or diminished by the coating of the glass).
If this is the effect you are looking for, try variable reflection
(supported by POV-Ray).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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