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Redjack wrote:
> "Redjack" <nomail@nomail> wrote:
>
>>Now that should settle it :) Thanks a lot ! I'll try this evening and report
>>my success (or not ;))
>
>
> It doesn't work! I don't know what to do now ... I'll post my complete
> source code now, so that if you are able to spare the time, you could look
> for errors in my architecture:
>
<snipped>
> As you can see if you render it, the refracted mirage images are already ...
> recognizable :|, but the floor at the bottom is so dark and I don't know
> why !
>
>
I think your problem has to do with photons. When I disable them in your
code, I get the result I think you expect... But I'm afraid I don't know
what you could do in order to use photons...
I might be having a similar problem, trying to render a big metallic
blob on a white floor. The floor turns black in certain cases, and I
don't know why...
Sorry for not having a more helpful answer :-(
--
Vincent
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