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As already said, there's a historical reason for this. The first coders
thought of this kind of optimization and embedded it so deeply into the
core of povray that now it would be quite laborious to change.
POV-Ray 4 will probably change this.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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