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Thanks for your answers, and for the link, both of you. Would be
interesting to see some benchmarks of those transformation-optimizations
vs. referencing, but it looks like really hard work, so I doubt we'll be
getting some soon.
Would be a killer feature, though. There are many scenes where I'd have
traded rendering speed for memory, but that's as usually, an issue of
personal taste.
Thanks again,
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
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