POV-Ray : Newsgroups : povray.advanced-users : Why are CSG copies different from mesh copies? : Re: Why are CSG copies different from mesh copies? Server Time
28 Jul 2024 14:22:04 EDT (-0400)
  Re: Why are CSG copies different from mesh copies?  
From: Florian Brucker
Date: 7 Jan 2005 17:20:28
Message: <41df0b2c$1@news.povray.org>
Thanks for your answers, and for the link, both of you. Would be 
interesting to see some benchmarks of those transformation-optimizations 
vs. referencing, but it looks like really hard work, so I doubt we'll be 
getting some soon.

Would be a killer feature, though. There are many scenes where I'd have 
traded rendering speed for memory, but that's as usually, an issue of 
personal taste.


Thanks again,
Florian
-- 
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/


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