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Christopher James Huff wrote:
>>Actually, I suppose you could program POV-Ray to try to illuminate an
>>entire scene with photon maps. I imagine that would go real slow,
>>compute a lot of photons you can't see, and generally not look so great.
>
>
> What you describe is "global photons". Possible, can very accurately
> simulate actual physical effects which are otherwise difficult or
> impossible, but extremely memory hungry and not really efficient.
> Multi-pass techniques might be useful...shoot a few million photons, do
> a render pass with the radius of effect of each photon limited (get a
> really dim, spotty picture), and continue to shoot photons and add the
> results together until you get a final picture. Jitter each pass
> slightly, and you get some antialiasing or focal blur in the bargain.
>
>
>
Seems that WinOsi does something similar : http://www.winosi.onlinehome.de/
But indeed, it is very slow... But then it's supposed to be very
accurate as well...
--
Vincent
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