|
![](/i/fill.gif) |
Darren New <dne### [at] san rr com> wrote:
> It might be worthwhile to consider the use of an existing scripting
> language that's designed to be embedded in other programs, and use that
> for the scripting language.
That has been considered many times, but doesn't seem to be a good
solution.
POV-Ray needs a language specific for POV-Ray. Using a generic
programming language will make many things too awkward and hard to
use (too many things will have to be kludged).
Besides, optimally the new language will somewhat resemble the
current one so that the learning curve will not be as steep. Most
POV-Ray users have never used any other language and learning a
new language which is similar to the current SDL will be easier
than learning a completely different language.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
Post a reply to this message
|
![](/i/fill.gif) |