POV-Ray : Newsgroups : povray.advanced-users : POVRay and XML : Re: POVRay and XML Server Time
29 Jul 2024 04:30:47 EDT (-0400)
  Re: POVRay and XML  
From: Bernd Fuhrmann
Date: 3 Jan 2005 16:45:51
Message: <41d9bd0f$1@news.povray.org>
Darren New wrote:
> Bernd Fuhrmann wrote:
> 
>> So what part of the manual does describe how objects can solve my 
>> problems? What part does give the hint?
> 
> 
> What part of your posts has actually described your problem?

I didn't describe my exact problem. But <41d9996f$1@news.povray.org> 
gives you the hint what I want to do. I want to fetch some data and 
created accordingly geometry. This should be done in a way that reusable 
components are used without manual translation into POVRay SDL. 
Additionally this should be done in a clean flexible way.

To be exact: I want to assemble ornament modules with different styles. 
These are put into modules which are to be assembled in a certain way 
(which is described in a tree like structure or a network or sth with 
additional meta data). I known it is not yet very specific but I hope 
you get the idea. Additionally these structures should be theoretically 
transformable to other languages like SVG. So I would like to solve this 
problem in a language that is general enough to produce at least POVRay 
SDL and XML aswell as possible other languages (who knows what my little 
mad mind will think of in the future). I'd like to have the ability to 
used existing models in my ornament modules (POVRay specific part of it 
of course).

Regards,
Bernd Fuhrmann


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.