Darren New wrote:
> Bernd Fuhrmann wrote:
>
>> So what part of the manual does describe how objects can solve my
>> problems? What part does give the hint?
>
>
> What part of your posts has actually described your problem?
I didn't describe my exact problem. But <41d9996f$1@news.povray.org>
gives you the hint what I want to do. I want to fetch some data and
created accordingly geometry. This should be done in a way that reusable
components are used without manual translation into POVRay SDL.
Additionally this should be done in a clean flexible way.
To be exact: I want to assemble ornament modules with different styles.
These are put into modules which are to be assembled in a certain way
(which is described in a tree like structure or a network or sth with
additional meta data). I known it is not yet very specific but I hope
you get the idea. Additionally these structures should be theoretically
transformable to other languages like SVG. So I would like to solve this
problem in a language that is general enough to produce at least POVRay
SDL and XML aswell as possible other languages (who knows what my little
mad mind will think of in the future). I'd like to have the ability to
used existing models in my ornament modules (POVRay specific part of it
of course).
Regards,
Bernd Fuhrmann
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