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This thread was intersting to read.
I think you guys both (Warp, Bernd) made the point.
I really did think that xml might be more universal way to code.
Povray is just very specific and only for 3d modeling.
But then you realize all the drawbacks... XML is really bloated and less
convenient to read and code, no doubts, even though it may have some
advanced features, which most of people will use very rarely.
It took me 3-4 days to learn and start understanding Povray codings, but
xml I'm not sure at all. For me it would be annoying even to always
write < /> and at the same time it is really easy to learn Povray (if
you familiar with progr. languages).
Another point made by Bernd and he is right that Povray SDL indeed needs
more features to be implemented, I very much support his idea about
1.Namespaces
2.Classes and inheritance
3.References
So you see closer to C++ cooler:)
And they should be easier and more intersting to implement than to write
another parser (for the language which standart may change). Sure that's
a heck of a work, but eventually it should be done.
I'd love too see some of these features in the next version of Povray.
Andrey Skvortsov
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