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In article <41d7e026$1@news.povray.org> , Bernd Fuhrmann
<Sil### [at] gmx de> wrote:
> To be honest: I am not a professional user of POVRay. I just want to
> render some illustrations for my documents and my webpage with POVRay.
> No landscapes, no complex meshes and so on. The sentence you quoted lost
> its context: In MPEG parsing speed is essential. It can make the
> difference if you can watch a movie on a 300Mhz processor or if you need
> a 1000Mhz processor. Assembler optimization is absolutely neccessary for
> such parsers. But in POVRay its different: There is no time limitation
> of that kind. You don't render 25 pics per second, do you? So what if
> you need twice the time for parsing? It won't do that much harm. You
> just have to wait a bit longer or buy a faster computer or simplify your
> scene a bit.
>
> Besides: Parsing is just transforming the program to a treelike internal
> representation form. It's not executing or evaluating the program except
> you do everything with the preprocessor. So does it really take that
> long to process handwritten code? I cannot believe that. It will take
> much longer to execute and evaluate the internal treelike representation.
Sorry, but you just disqualified yourself. There is no point to continue
this whole thread based on your current knowledge.
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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